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AI Insights · Timothy · October 2021

Top 5 Ultracasual Games on Android in the Middle East - Q3 2021

In Q3 2021, the Middle East saw notable performances from the top 5 ultracasual games on Android, with varying trends in downloads, revenue, and active users.

Top 5 Ultracasual Games on Android in the Middle East - Q3 2021

In Q3 2021, the ultracasual gaming category on Android in the Middle East demonstrated diverse trends across the top 5 games. Below, we delve into the performance metrics for each of these apps, highlighting their weekly downloads, revenue, and active user trends.

Slime it: Slime Game Simulator from Hapy Games experienced fluctuations in its weekly revenue, starting at approximately $1.2K in late June and dipping to $342 by mid-August, before recovering to $901 by the end of September. Weekly downloads saw a significant drop from 6.4K in late June to 1.6K in mid-July, but gradually increased to 2.5K by the end of September. Active users showed a similar trend, decreasing from 4.4K in late June to 833 in mid-July, then climbing back up to 2.2K by the end of the quarter.

Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES maintained relatively stable revenue throughout the quarter, ranging between $67 and $111. Downloads remained strong, averaging around 26K to 27K weekly, with a slight decline to 24K by the end of September. The game also saw a consistent number of active users, starting at 75.6K and ending at 60.7K.

Goo: ASMR Slime Simulator from EXOMIND had a modest revenue performance, generally below $100 weekly, with a peak of $106 in late August. Downloads fluctuated significantly, starting at 4.3K in late June, dropping to nearly zero in early August, then surging to 6.1K by the end of September. Active users remained relatively stable, ranging from 38K to 50K throughout the quarter.

Diamond Painting ASMR Coloring by CrazyLabs LTD showed steady revenue growth, peaking at $75 in early September. Weekly downloads varied, starting at 12.8K in late June, dipping to 5.9K by late August, and then jumping to 12K by the end of September. Active users followed a similar pattern, starting at 42.7K and ending at 38.3K.

Finally, Let's Create! Pottery from Infinite Dreams had minimal downloads and revenue, with revenue reaching a peak of $41 in the final week of September. Given the low activity, the app's performance was relatively stable but limited in scope.

These insights are derived from Sensor Tower's comprehensive data analytics. For more detailed information and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021